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Material#

A material that is used for geometries in Cyclops.

A plastic material that has both specular and diffuse properties. The specular reflection won't be colored by the material color.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Base Colour C The colour of the material. This can be either a single colour or a gradient. Gradient
Specularity S The proportion of the reflected light that is specular reflection. Double
Roughness R The surface roughness of the material. 0 being smooth with mirror like reflection and 1 being rough with diffuse reflections. Values above 0.2 are very uncommon. Double
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Plastic Material M A plastic material that has both specular and diffuse properties. The specular reflection won't be colored by the material color. Material

A metallic material that has both specular and diffuse properties. The specular reflection will be colored by the material color.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Base Colour C The colour of the material. This can be either a single colour or a gradient. Gradient
Specularity S The proportion of the reflected light that is specular reflection. Double
Roughness R The surface roughness of the material. 0 being smooth with mirror like reflection and 1 being rough with diffuse reflections. Values above 0.2 are very uncommon. Double
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Metal Material M A metallic material that has both specular and diffuse properties. The specular reflection will be colored by the material color. Material

A mirror material which creates a tinted reflection.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Tint T A gradient or single color that defines the tint color for the red, green and blue channels or the reflected light. Gradient
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Mirror Material M A mirror material which creates a tinted reflection. Material

Creates a transparent specular material which both reflects and transfers light. Glass is used to model transparent thin walled materials with single surface geometry. For example when a window is represented by a single plane.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Transmittance T A gradient or single color that defines the transmittance for the red, green and blue channels. Gradient
Refractive Index R Index of Refraction (IOR) is always larger than 1 and typical not larger than 2. Glass has a refractive index of 1.52. Double
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Glass Material M A transparent specular material which both reflects and transfers light. Glass is used to model transparent thin walled materials with single surface geometry. For example when a window is represented by a single plane. Material

Creates a transparent specular volumetric material which both reflects and transfers light. This material should only be used with closed volumes as rays need to both enter and exit the material in order to calculate the absorption.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Transmittance T A gradient or single color that defines the transmittance per unit length for the red, green and blue channels. Gradient
Refractive Index R Index of Refraction (IOR) is always larger than 1 and typical not larger than 2. Glass has a refractive index of 1.52. Double
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Volumetric Glass Material M A transparent specular volumetric material which both reflects and transfers light. This material should only be used with closed volumes as rays need to both enter and exit the material in order to calculate the absorption. Material

Creates an emissive material by setting the relevant properties.

Inputs

Name Nickname Description Type
Name N The name of the material. String
Base Colour C The colour of the material. This can be either a single colour or a gradient. Gradient
Emission E Emissivity of this material. If this is anything other than 0 the material won't be shaded. Double
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Emissive Material M An emissive material that illuminates the scene. Material

Create a Cyclops material using a radiance material definition.

Inputs

Name Nickname Description Type
Radiance Material R A radiance material definition. String
Material Modifiers M Optional material modifiers that control analysis specific settings. Object

Outputs

Name Nickname Description Type
Material M A material converted from a radiance material definition. Material